T61p Vista X64 gaming
Posted: Mon Feb 25, 2008 12:49 pm
I searched but didn't find anywhere that addressed these questions directly. So, I thought I would create a thread that addresses games that work, games that don't, and games that need special consideration.
Please keep the thread specific to games under Vista X64 on T61 machines.
I've only had my T61p (WUXGA) for a week. I've been surprised at how well some of my old games operate under the 64bit OS. I've also been a bit annoyed with how Vista pitch scaling messes with one of them.
Half Life 1 (Yep, the old one). Sets up and runs smooth at 1920x1080 res. It appears to stretch it to the 1920x1200 screen though.
Half Life 2 Episode 2. Sets up and runs smooth at 1920x1200.
Neverwinter Nights 1 (With SOU, HOTU). Runs very nicely IF the pitch scaler is set to 'normal' with tiny fonts. Changing the pitch scale under Vista to 'large' or 'custom' causes the game to freek out. It took a while for me to figure out what was causing this issue. I had installed and run the game smoothly, then found the pitch scaler in Vista and had bumped that up for easy viewing which results in the game failing to start in anything but 800x600 windowed mode. With 1920x1200 full grass/shadow/anti-aliasing set high, the game runs 30-45 fps. Multiplayer online with boatloads of FX/spells going, it drops to 12-30, but that has more to do with the communications lag than the machine itself.
Thats all I have on it so far. What are your experiences?
Please keep the thread specific to games under Vista X64 on T61 machines.
I've only had my T61p (WUXGA) for a week. I've been surprised at how well some of my old games operate under the 64bit OS. I've also been a bit annoyed with how Vista pitch scaling messes with one of them.
Half Life 1 (Yep, the old one). Sets up and runs smooth at 1920x1080 res. It appears to stretch it to the 1920x1200 screen though.
Half Life 2 Episode 2. Sets up and runs smooth at 1920x1200.
Neverwinter Nights 1 (With SOU, HOTU). Runs very nicely IF the pitch scaler is set to 'normal' with tiny fonts. Changing the pitch scale under Vista to 'large' or 'custom' causes the game to freek out. It took a while for me to figure out what was causing this issue. I had installed and run the game smoothly, then found the pitch scaler in Vista and had bumped that up for easy viewing which results in the game failing to start in anything but 800x600 windowed mode. With 1920x1200 full grass/shadow/anti-aliasing set high, the game runs 30-45 fps. Multiplayer online with boatloads of FX/spells going, it drops to 12-30, but that has more to do with the communications lag than the machine itself.
Thats all I have on it so far. What are your experiences?