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BOE makin some beautiful screens again...

Talk about "WhatEVER !"..
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Thinkpad4by3
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BOE makin some beautiful screens again...

#1 Post by Thinkpad4by3 » Sun Oct 21, 2018 6:50 pm

https://www.youtube.com/watch?v=_Mgs7P16Gao

The tablet in the video that is V-shaped seems to be relatively square?!?

@ajkula66-And you said QXGA @ 15" hurts your eyes at 170ppi....well introduce over 5000ppi :twisted: !
Thinkpad4by3's Law of the Universe.

The efficiency of two screens equally sized with equal numbers if pixels are equal. The time spent by a 4:3 user complaining about 16:9 is proportional to the inefficiency working with a 16:9 display, therefore the amount of useful work extracted is equal.

ajkula66
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Re: BOE makin some beautiful screens again...

#2 Post by ajkula66 » Sun Oct 21, 2018 10:22 pm

Thinkpad4by3 wrote:
Sun Oct 21, 2018 6:50 pm

@ajkula66-And you said QXGA @ 15" hurts your eyes at 170ppi....well introduce over 5000ppi :twisted: !
You younglings have fun with that one, I'll stick with 1920x1200 on a 15.4" or even 17"... :mrgreen:
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Thinkpad4by3
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Re: BOE makin some beautiful screens again...

#3 Post by Thinkpad4by3 » Mon Oct 22, 2018 9:54 am

ajkula66 wrote:
Sun Oct 21, 2018 10:22 pm
You younglings have fun with that one, I'll stick with 1920x1200 on a 15.4" or even 17"... :mrgreen:
Can't say I disagree. I went to the computer store and took a look at 100% scaling of a 4K 15.6" display and I took the machien and stuck it up to my eyes and said, "I don't know where this is useful but darn is it beautiful"

Sent on a 1920x1200 IPS 24" monitor :mrgreen: .
Thinkpad4by3's Law of the Universe.

The efficiency of two screens equally sized with equal numbers if pixels are equal. The time spent by a 4:3 user complaining about 16:9 is proportional to the inefficiency working with a 16:9 display, therefore the amount of useful work extracted is equal.

zoltan87
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Re: BOE makin some beautiful screens again...

#4 Post by zoltan87 » Fri Nov 02, 2018 6:06 pm

1920x1200 on a 24 inch monitor, that's the perfect resolution for me too, I can clearly see everything there without eye fatigue.

On a laptop my 15 inch SXGA+ is the ideal resolution, UXGA is already too small. I really envy people with those superhuman eyesights, where they claim to see differences on 5 inch phone displays between fullhd, 2560x something and 4k.
Laptops after the 4:3 aspect ratio era are non-existent to me.

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Re: BOE makin some beautiful screens again...

#5 Post by tdot » Tue Dec 11, 2018 7:34 am

Thinkpad4by3 wrote:
Mon Oct 22, 2018 9:54 am
ajkula66 wrote:
Sun Oct 21, 2018 10:22 pm
You younglings have fun with that one, I'll stick with 1920x1200 on a 15.4" or even 17"... :mrgreen:
Can't say I disagree. I went to the computer store and took a look at 100% scaling of a 4K 15.6" display and I took the machien and stuck it up to my eyes and said, "I don't know where this is useful but darn is it beautiful"

Sent on a 1920x1200 IPS 24" monitor :mrgreen: .
My opinion personally, is that Windows scaling looks ... wrong. Working on that MacBook Pro 15" with the 2560x1600 screen, you really need to do 125% scaling (or was it 150%?) to have it 'useable' (without breaking your eyes).

I guess I'm just used to the '100% scale' used over the last 20 years. All the fonts just look ... wrong. Everything just looks ... wrong. Plus, a bunch of windows end up blurry. The font used in Visual Studio (Consolas?) just looks hideous with the extra detail in any scale over 100%. It starts looking like Comic Sans ... I just can't do it yet.

That's mostly why I really wanted to go back to 1080p (or 1200). I'm starting to get older, but for me 1920x1080 on a 13" is still the 'optimal' density. Anything more and it just needs to be scaled anyway ...

Thinkpad4by3
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Re: BOE makin some beautiful screens again...

#6 Post by Thinkpad4by3 » Tue Dec 11, 2018 8:13 am

Well Consolas is a raster font not a TrueType so that would explain the bluriness there.

I've used scaling a bit from 7+ and never seen an issue but YMMV.
Thinkpad4by3's Law of the Universe.

The efficiency of two screens equally sized with equal numbers if pixels are equal. The time spent by a 4:3 user complaining about 16:9 is proportional to the inefficiency working with a 16:9 display, therefore the amount of useful work extracted is equal.

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