Doom 3 problem with FireGL T2?

T4x series specific matters only
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tselling
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#31 Post by tselling » Wed Aug 04, 2004 3:34 pm

Has anyone actually tried to run Doom 3 with the IBM drivers? If so what was the result?

Note if you have installed other drivers, be sure to uninstall them and then reinstall the IBM drivers to try it out.
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#32 Post by mtbiac » Wed Aug 04, 2004 3:55 pm

yeap I've tried it with all the drivers (omega, IBM, latest catalyst, doom 3 optimized catalyst, older catalyst). Cant get it playable at low detail even at 680x480 :(

is this happening for everyone or ? I have a GVU T42p

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Re: doom 3 performance

#33 Post by mtbiac » Wed Aug 04, 2004 4:33 pm

blackatom wrote:I've played doom 3 for about 7 hours on my T42 so far, and i have to say, i'm extremely impressed at how this performs. I have no trouble running it at 1024x768 in medium quality. Granted it does slow down sometimes if you have 3 enemies on the screen at once, due to the extra poly's and AI running. But i still keep the settings. I even put it on "ultra" quality and played around, it ran at 30+fps in ultra quality, but that was in the very beginning of the game which had no AI running and the rooms weren't very big...still i didn't expect it to be playable at all. I'd recomment 1024x768 at medium if you don't mind it getting a little choppy 5% of the time. And personally i can live w/ the choppy sections that occur rarely.

you can't compare this game to other DX9 games such as farcry or thief 3 in terms of expected performance becuase JC (john carmack) writes incredibly fast code. Not to say farcry has bad code, but doom 3 is just flawless. It's amazing how Halo runs like absolute [censored] and it came out 4 years ago on the xbox and whomever ported it to the pc (forgot the name..but it's not bungie) did a horrible job and made the game run like [censored] respectively.

Doom [censored] rocks, go buy it.

as far as HL2 on these things...we'll have to wait and see

btw i'm running the omega drivers.


1.7ghz, 768, 40 gig 5400rpm, 9600 64meg
How in the bloody hell can you run it fine? My laptop is faster than yours and I'm getting about 10fps on the lowest settings. Something is wrong...

which drivers, etc are you using?

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#34 Post by etherelithic » Wed Aug 04, 2004 4:42 pm

i have no problems running doom3 on my laptop either. it slows down a tiny bit when there are a lot of enemies but overall its a good experience. I'm running at medium quality at 1024x768., and I have the 2379-dxu model. I did, however, change the cache parameter in the doom3 config file to 256MB instead of its default of 20mb, and I do have 1gb of ram as well.

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#35 Post by Leon » Wed Aug 04, 2004 4:51 pm

maybe the consistent problem is the FireGL?

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#36 Post by mtbiac » Wed Aug 04, 2004 5:03 pm

Leon wrote:maybe the consistent problem is the FireGL?
since the hardware is the same except for a 9mhz difference, how can there be such a dramatic difference in playability? I've tried every driver possible.

I'm now thinking that the problem is related to the 9.0c directx drivers I installed? I'm trying to go back to 9.0b, but its impossible.

any help?

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#37 Post by Leon » Wed Aug 04, 2004 5:35 pm

only reason I asked, is I don't think I've heard from anyone with a FireGL that has Doom 3 working........

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#38 Post by mtbiac » Wed Aug 04, 2004 6:15 pm

WUHOO

got it working

you have to install the latest video drivers FROM IBM. only way itll work.

I can play at 800x600 at medium quality decently now.

also - you have to set the image_cache to more like 128, its at 20 by default. I'm about to try this and will report back

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#39 Post by maingray » Wed Aug 04, 2004 6:53 pm

Cool, glad it worked.

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#40 Post by csv96 » Wed Aug 04, 2004 7:22 pm

mtbiac wrote:WUHOO

got it working

you have to install the latest video drivers FROM IBM. only way itll work.

I can play at 800x600 at medium quality decently now.

also - you have to set the image_cache to more like 128, its at 20 by default. I'm about to try this and will report back
Ditto for me. Only the IBM drivers work. The modded Catalyst drivers do not work.
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#41 Post by mtbiac » Wed Aug 04, 2004 8:28 pm

ah nice, congrats.

on another note - any idea why I only get 8990 in 3dmark01 with the latest Omegas? I have a friend with an IDENTICAL t42p GVU, but he gets 9600. Only difference is he left his with the factory winXP installed, I formatted and installed fresh XP copy. I installed ALL the drivers, but did I miss something?

thanks

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#42 Post by G-Man » Wed Aug 04, 2004 8:47 pm

Will it run on my T40 (ATI 7500 32MB)? :roll:

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#43 Post by T41mbi » Wed Aug 04, 2004 11:09 pm

I asked this question to but no one answered. i got a ATI 9000 32MB and was wondering if it would run? (512 RAM) 1.7 -M etc..

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#44 Post by Kenn » Wed Aug 04, 2004 11:53 pm

T41mbi wrote:I asked this question to but no one answered. i got a ATI 9000 32MB and was wondering if it would run? (512 RAM) 1.7 -M etc..
IIRC, it is REALLY tough to get a playable frame rate with 32MB video ram. High quality compresses textures enough to fit in 256MB VRAM, medium in 128MB, and low quality in 64MB. With 32, you'll have huge dips in framerate as texture data swaps no matter what you do. Unless Doom3 has some nomip setting to completely blur out the textures (which is probably does), but that won't make it much fun.

For my part, the game loaded up flawlessly (well, with occasional hard-to-notice minor visual artifacts when panning side to side quickly) on my FireGL T2, and I've used both the current IBM drivers and the newest ATI FireGL driver.

Remember that "playable" is very subjective: what is perfectly playable for one person can easily be a nauseating slideshow for another. If I was playing competitively, I wouldn't even dream of playing the game on an LCD, even the new <16ms response time displays, nor would I settle for anything less than a solid 120fps. But just to enjoy the single-player game and bask in the glory of the graphics engine and scripting, a plodding 15-40 fps on a laptop is just fine, if not ideal.

I just cranked the game up to 1600x1200 high quality. Wow. It ain't fast, but [censored] is it pretty, and at least it runs (who would have thought 1 fps would be enough to take out 2 imps rushing you in unison :) ).

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#45 Post by RoadHazard » Thu Aug 05, 2004 8:20 am

mtbiac wrote:WUHOO

got it working

you have to install the latest video drivers FROM IBM. only way itll work.

I can play at 800x600 at medium quality decently now.

also - you have to set the image_cache to more like 128, its at 20 by default. I'm about to try this and will report back
Where do I set the image_cache?

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#46 Post by tselling » Thu Aug 05, 2004 10:30 am

This article below benchmarks various video cards and Doom 3. Should give an idea of how well your machine will perform. I find that 800x600 Med quality works well on my T42p.. 1024x768 is playable too, but I think 800x600 is a bit snappier and I don't notice the diff in res much.

Lowest ATI card tested was Radeon 9200.

http://www.anandtech.com/video/showdoc.aspx?i=2146
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#47 Post by mtbiac » Thu Aug 05, 2004 11:30 am

RoadHazard wrote:
mtbiac wrote:WUHOO

got it working

you have to install the latest video drivers FROM IBM. only way itll work.

I can play at 800x600 at medium quality decently now.

also - you have to set the image_cache to more like 128, its at 20 by default. I'm about to try this and will report back
Where do I set the image_cache?
go to the Doom3 directory, open the config file in notepad, and you'll see a line that says somethign like image_cachemegs "20". Change that to 128 (other values may work better, havent tested this much).

I dont know about you guys, but when running 800x600 at medium quality, its very choppy. Sure, it runs somewhat smooth when NOBODY is around me and no action is taking place, but as soon as a door opens or I see another moving creature, I get bad lagging. Is this normal? I'm still pretty impressed that a LAPTOP can run the most advanced game out there :), but it would be nice if it was a bit more playable, oh well...

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#48 Post by Kenn » Thu Aug 05, 2004 2:51 pm

Sounds about right. I'm also impressed that a "business laptop" can even run a true next-generation game, let alone do so at a framerate good enough to get through single-player. But yes, it is choppy, especially as you get close to a door and it starts predictively setting up new geometry and textures.

Maybe it's about time for a Mobility Radeon 9800! I'm assuming the video chipset is soldered onto the motherboard...what a shame. Oh well, if I wanted an immovable brick to use for gaming, I'd have gotten a Dell XPS ;)

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#49 Post by austin785 » Thu Aug 05, 2004 6:38 pm

Kenn, hahaha.. the XPS and all those "desktop replacement" laptops that get like an hour tops on a full battery.. what a joke.

I'm so glad I got a Pentium M. Compared to an Athlon 64 or a Pentium 4.

Why not just throw in a X800XT and make the bottom of it about 4 inches thick? It's KINDA portable... :P

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#50 Post by Conmee » Thu Aug 05, 2004 7:27 pm

I'm using the latest ATI FireGL T2 drivers from IBM and DirectX9.0c and the game plays exceptionally well. At 1024x768 on medium quality it's playable, but the cut scenes are a bit jerky. I've changed the image cache to 128MB from the 20MB. The graphics and game are superb for the first hour I've had to play around with it. I'll check some other setting and resolution combinations and report the results.

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#51 Post by mtbiac » Thu Aug 05, 2004 7:34 pm

maybe your're extra 512mb of RAM has something to do with it? I think most of us are running 512mb total (atleast I am)

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#52 Post by Cgillies86 » Thu Aug 05, 2004 10:45 pm

My T42p runs Doom 3 at 1024 X 768 in "High Quality" Mode Very well only slows down when there is 4+ Monsters on the screen. I have the image_cache set to 640 though. The crazy part is i have a few things running in the background while playing the game so i wonder if it would slow down at all if I shut those programs down. I would also like to point out that I am using the latest IBM drivers for my Fire GL T2.
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#53 Post by mtbiac » Sat Aug 07, 2004 8:58 am

check this out: http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm

people have reported as much as 20fps gains from these tweaks!! gonna give em a try as soon as I finish formatting and reinstalling the factory windows setup...

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#54 Post by Qapf » Sat Aug 07, 2004 9:00 am

Some of the things they turn off "no bob, no player shadows" take away from the realism that this game is famous for. Buyer beware when changing the gaming experiance. For multiplayer however I don't see a downside.

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#55 Post by mtbiac » Sat Aug 07, 2004 9:21 am

goood point, didnt realize that. You could just omit that command line in the config file though... should still run faster.

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